Flying
When "Rainy Knight" enters the battlefield, you draw three cards, then put two cards from your hand on top of your library in any order.
When "Rainy Knight" dies, shuffle it into its owner's library, then scry 2.
When "Recycling Monitor" enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling (, Discard this card: Draw a card.)
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. If this spell was kicked, search your library for two basic land cards instead of one.
Whenever you cycle a card, "Reptillian Mirroring" becomes a 5/4 Dinosaur creature with trample and haste in addition to its other types until end of turn.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever "Ribbed Megalodon" attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Whenever an Angel enters the battlefield under your control, you gain 4 life.
Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying.
[+1]: Up to one target creature gets +3/+0 and gains first strike until end of turn.
[−2]: Choose two target creatures. "Rowan's Not Messing Around Anymore" deals 1 damage to each of them. Those creatures can't block this turn.
[−9]: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
When "Rowan's Red Riding Hoods" enters the battlefield, you may search your library and/or graveyard for a card named "Rowan's Not Messing Around Anymore", reveal it, and put it into your hand. If you searched your library this way, shuffle it.
, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
By the fourth funeral, the mooks had gotten pretty good at them.
Flying, haste
: "Screaming Firehawk" gets +2/+0 until end of turn.
Escape — , Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
"Screaming Firehawk" escapes with a +1/+1 counter on it.
Look at the top three cards of your library. Put one of those cards into your hand, and the rest on the bottom of your library in a random order. If you cast this spell from anywhere besides your hand, instead put all three cards into your hand.
Double strike (This creature deals both first-strike and regular combat damage.)
Whenever "Siege Striker" attacks, you may tap any number of untapped creatures you control. "Siege Striker" gets +1/+1 until end of turn for each creature tapped this way.